Archetype Whether you are a top of the notch hitman or simply a bootlegger, you are all part of one big family. In addition to +1 to str or dex. None High ToP Skill You might as well be incorporeal for all the traces you leave behind. None High Skill Your ears are so sharp you probably wouldn't miss your eyes. Ki Whirlwind: You can make a Whirlwind Attack as a standard action rather than a full attack action.
Slashing or piercing Races of Stone Two-handed Staff, three section 4 gp 1d6 1d8 x3 - 8 lb. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. It now fully consists of chains. Each point of Strength bonus granted by the bow adds 75 gp to its cost. Or short sword, long sword and greatsword. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
Piercing or slashing Dragon 331 Two-handed weapon. None High Archetype You are a living being who carry strange ghostly abilities. Slashing Greataxe 20 gp 1d10 1d12 ×3 — 12 lb. If your aim is to make your character mechanically powerful, this is a bad option. Because of this, you are adept at surviving in harsh conditions. Ammunition Projectile weapons use ammunition: for bows , for crossbows , or for slings.
Slashing or piercing Sandstorm Light melee. A sling must be loaded to deal any damage when used in this way. This designation gives a monk wielding shuriken special options. Piercing Sword and Fist Nekode 5 gp 1d3 1d4 x2 - 2 lb. ×3 The weapon deals triple damage on a critical hit. None High Combat You are so fast you can hit projectiles before they hit you.
This weapon has reach; you can use it to strike foes 10 feet away, but not adjacent foes. If you are tripped during the attempt, you may drop the weapon to avoid being tripped in return. Slashing Planar Handbook Two-handed double weapon Ramhammer 100 gp 1d8 1db x2 - 15 lb. Weapon Finesse Ex : A good reason for finesse fighters to take a single level dip into Swashbuckler. In truth, they are fighters whose souls are pure. Bludgeoning Morningstar 8 gp 1d6 1d8 ×2 — 6 lb.
This penalty is fairly impressive, and it stacks with effects like Shaken and Sickened for a truly debilitating pile of penalties. I really don't think you need a weapon master for 3. This bonus resets with each new round. Glaive A glaive has reach. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon. That turned out longer than I intended. Evil alignment Very High Warforged You have powerful servomotors in your legs, allowing you to move with extreme speed and take very high jumps as if they were nothing.
Bludgeoning Player's Handbook See the description of this weapon for special rules. A longsword does 1d8 damage, so its maximum damage is 8 points. Kama The kama is a special weapon. Piercing Mace, light 5 gp 1d4 1d6 ×2 — 4 lb. Piercing Player's Handbook Uses Crossbow bolts 10 Dart 5 sp 1d3 1d4 x2 20 ft. This armor has a maximum dex bonus of +2, a -4 armor check penalty, a 20% arcane spell failure, and counts as being light, this armor is enchanteable like any normal armor.
Wielding it provides a +1 on. With the improved feats fighters get, they can spend 5 feats specific to a single weapon 6 if it's exotic. Must be a spontaneous caster like a or with spell known. Slashing Dragon 331 Two-handed weapon. You are an ioun master, and you answer to no one but the stones.